skip to main content
US FlagAn official website of the United States government
dot gov icon
Official websites use .gov
A .gov website belongs to an official government organization in the United States.
https lock icon
Secure .gov websites use HTTPS
A lock ( lock ) or https:// means you've safely connected to the .gov website. Share sensitive information only on official, secure websites.


Search for: All records

Creators/Authors contains: "Blackmon, Douglas"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. In this paper, we describe the design of an interactive cartographic storytelling platform for the 1906 Atlanta Race Massacre, a horrific incident that had a profound impact on the civil and human rights movement in the United States. This four-day event happened at various locations in downtown Atlanta and involved many people. Although multiple books and articles have been written about the 1906 Atlanta Race Massacre, they described the past events using conventional storytelling methods. We want to tell this story from a cartographic perspective because the locations are essential to this story. We also want to connect the past with the present because most people walking on the same streets today do not know the history and significance of the locations. Furthermore, most people are unaware that some major institutions are intricately connected to the people involved in the 1906 events. Telling the story this way requires us to handle a complex spatio-temporal structure and an extensive social network, which is unusual in traditional cartographic storytelling. In this paper, we discuss our design decisions and rationals. We believe our discussion will benefit other interactive story designers who deal with similar complex stories. 
    more » « less
  2. null (Ed.)